21 lines
381 B
C#
21 lines
381 B
C#
// using UnityEngine;
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// public class PowerService : IPowerService
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// {
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// private int _battery = 100;
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// public int BatteryPercent => Mathf.Clamp(_battery, 0, 100);
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// public void SimulateDrain(int delta)
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// {
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// _battery = Mathf.Clamp(_battery - delta, 0, 100);
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// }
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// public void SetBattery(int value)
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// {
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// _battery = Mathf.Clamp(value, 0, 100);
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// }
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// }
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