DCS/ruiyiweiUX/Assets/GeneralTools/Scripts/DebuggerSystem/Component/DebuggerComponent.InputTouc...

51 lines
2.0 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class InputTouchInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Input Touch Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Touch Supported", Input.touchSupported.ToString());
DrawItem("Touch Pressure Supported", Input.touchPressureSupported.ToString());
DrawItem("Stylus Touch Supported", Input.stylusTouchSupported.ToString());
DrawItem("Simulate Mouse With Touches", Input.simulateMouseWithTouches.ToString());
DrawItem("Multi Touch Enabled", Input.multiTouchEnabled.ToString());
DrawItem("Touch Count", Input.touchCount.ToString());
DrawItem("Touches", GetTouchesString(Input.touches));
}
GUILayout.EndVertical();
}
private string GetTouchString(Touch touch)
{
return string.Format("{0}, {1}, {2}, {3}, {4}", touch.position.ToString(), touch.deltaPosition.ToString(), touch.rawPosition.ToString(), touch.pressure.ToString(), touch.phase.ToString());
}
private string GetTouchesString(Touch[] touches)
{
string[] touchStrings = new string[touches.Length];
for (int i = 0; i < touches.Length; i++)
{
touchStrings[i] = GetTouchString(touches[i]);
}
return string.Join("; ", touchStrings);
}
}
}
}