DCS/ruiyiweiUX/Assets/GeneralTools/Scripts/DebuggerSystem/Component/DebuggerComponent.GeneralSe...

181 lines
8.4 KiB
C#

//------------------------------------------------------------
// Game Framework v3.x
// Copyright © 2013-2017 Jiang Yin. All rights reserved.
// Homepage: http://gameframework.cn/
// Feedback: mailto:jiangyin@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public partial class DebuggerComponent
{
private sealed class GeneralSettingsWindow : ScrollableDebuggerWindowBase
{
private DebuggerComponent m_DebuggerComponent = null;
private float m_LastIconX = 0f;
private float m_LastIconY = 0f;
private float m_LastWindowX = 0f;
private float m_LastWindowY = 0f;
private float m_LastWindowWidth = 0f;
private float m_LastWindowHeight = 0f;
private float m_LastWindowScale = 0f;
public override void Initialize(params object[] args)
{
if (args.Length < 1)
{
throw new System.ArgumentException("Debugger component is invalid.");
}
m_DebuggerComponent = args[0] as DebuggerComponent;
if (m_DebuggerComponent == null)
{
throw new System.ArgumentException("Debugger component is invalid.");
}
m_LastIconX = PlayerPrefs.GetFloat("Debugger.Icon.X", DefaultIconRect.x);
m_LastIconY = PlayerPrefs.GetFloat("Debugger.Icon.Y", DefaultIconRect.y);
m_LastWindowX = PlayerPrefs.GetFloat("Debugger.Window.X", DefaultWindowRect.x);
m_LastWindowY = PlayerPrefs.GetFloat("Debugger.Window.Y", DefaultWindowRect.y);
m_LastWindowWidth = PlayerPrefs.GetFloat("Debugger.Window.Width", DefaultWindowRect.width);
m_LastWindowHeight = PlayerPrefs.GetFloat("Debugger.Window.Height", DefaultWindowRect.height);
m_DebuggerComponent.WindowScale = m_LastWindowScale = PlayerPrefs.GetFloat("Debugger.Window.Scale", DefaultWindowScale);
m_DebuggerComponent.IconRect = new Rect(m_LastIconX, m_LastIconY, DefaultIconRect.width, DefaultIconRect.height);
m_DebuggerComponent.WindowRect = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
}
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
if (m_LastIconX != m_DebuggerComponent.IconRect.x)
{
m_LastIconX = m_DebuggerComponent.IconRect.x;
PlayerPrefs.SetFloat("Debugger.Icon.X", m_DebuggerComponent.IconRect.x);
}
if (m_LastIconY != m_DebuggerComponent.IconRect.y)
{
m_LastIconY = m_DebuggerComponent.IconRect.y;
PlayerPrefs.SetFloat("Debugger.Icon.Y", m_DebuggerComponent.IconRect.y);
}
if (m_LastWindowX != m_DebuggerComponent.WindowRect.x)
{
m_LastWindowX = m_DebuggerComponent.WindowRect.x;
PlayerPrefs.SetFloat("Debugger.Window.X", m_DebuggerComponent.WindowRect.x);
}
if (m_LastWindowY != m_DebuggerComponent.WindowRect.y)
{
m_LastWindowY = m_DebuggerComponent.WindowRect.y;
PlayerPrefs.SetFloat("Debugger.Window.Y", m_DebuggerComponent.WindowRect.y);
}
if (m_LastWindowWidth != m_DebuggerComponent.WindowRect.width)
{
m_LastWindowWidth = m_DebuggerComponent.WindowRect.width;
PlayerPrefs.SetFloat("Debugger.Window.Width", m_DebuggerComponent.WindowRect.width);
}
if (m_LastWindowHeight != m_DebuggerComponent.WindowRect.height)
{
m_LastWindowHeight = m_DebuggerComponent.WindowRect.height;
PlayerPrefs.SetFloat("Debugger.Window.Height", m_DebuggerComponent.WindowRect.height);
}
if (m_LastWindowScale != m_DebuggerComponent.WindowScale)
{
m_LastWindowScale = m_DebuggerComponent.WindowScale;
PlayerPrefs.SetFloat("Debugger.Window.Scale", m_DebuggerComponent.WindowScale);
}
}
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Window Settings</b>");
GUILayout.BeginVertical("box");
{
GUILayout.BeginHorizontal();
{
GUILayout.Label("Position:", GUILayout.Width(60f));
GUILayout.Label("Drag window caption to move position.");
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float width = m_DebuggerComponent.WindowRect.width;
GUILayout.Label("Width:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
width--;
}
width = GUILayout.HorizontalSlider(width, 100f, Screen.width - 20f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
width++;
}
width = Mathf.Clamp(width, 100f, Screen.width - 20f);
if (width != m_DebuggerComponent.WindowRect.width)
{
m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, width, m_DebuggerComponent.WindowRect.height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float height = m_DebuggerComponent.WindowRect.height;
GUILayout.Label("Height:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
height--;
}
height = GUILayout.HorizontalSlider(height, 100f, Screen.height - 20f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
height++;
}
height = Mathf.Clamp(height, 100f, Screen.height - 20f);
if (height != m_DebuggerComponent.WindowRect.height)
{
m_DebuggerComponent.WindowRect = new Rect(m_DebuggerComponent.WindowRect.x, m_DebuggerComponent.WindowRect.y, m_DebuggerComponent.WindowRect.width, height);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
{
float scale = m_DebuggerComponent.WindowScale;
GUILayout.Label("Scale:", GUILayout.Width(60f));
if (GUILayout.RepeatButton("-", GUILayout.Width(30f)))
{
scale -= 0.01f;
}
scale = GUILayout.HorizontalSlider(scale, 0.5f, 4f);
if (GUILayout.RepeatButton("+", GUILayout.Width(30f)))
{
scale += 0.01f;
}
scale = Mathf.Clamp(scale, 0.5f, 4f);
if (scale != m_DebuggerComponent.WindowScale)
{
m_DebuggerComponent.WindowScale = scale;
}
}
GUILayout.EndHorizontal();
if (GUILayout.Button("Reset Window Settings", GUILayout.Height(30f)))
{
m_DebuggerComponent.IconRect = DefaultIconRect;
m_DebuggerComponent.WindowRect = DefaultWindowRect;
m_DebuggerComponent.WindowScale = DefaultWindowScale;
}
}
GUILayout.EndVertical();
}
}
}
}