using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 用户删除列表项
///
public class UserDeleteItem : ScrollableListItem
{
[Header("用户信息显示")]
public TextMeshProUGUI UsernameText;
public TextMeshProUGUI RoleText;
public TextMeshProUGUI StatusText;
public Button SelectButton;
private UserInfo _userInfo;
private DeleteUserPanel _deletePanel;
public void Initialize(UserInfo userInfo, DeleteUserPanel deletePanel)
{
_userInfo = userInfo;
_deletePanel = deletePanel;
// 获取UI组件
// if (UsernameText == null)
// UsernameText = transform.Find("UsernameText")?.GetComponent();
// if (RoleText == null)
// RoleText = transform.Find("RoleText")?.GetComponent();
// if (StatusText == null)
// StatusText = transform.Find("StatusText")?.GetComponent();
// if (SelectButton == null)
// SelectButton = GetComponent