using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // 数据类定义 [Serializable] public class GetUserDataRequest { public string action; public string uid; } // 数据类定义 [Serializable] public class UpdateExhibitionDataRequest { public string action; public string uid; public int exhibitionid; public int[] score; public int time; public int honor; } [Serializable] public class UserData { public string action; public string uid; public int cardType; public int vipType; public string deviceid; public string name; public int gender; public string birthday; public int headtype; public string headid; public int frameid; } public class FrameidInfor { public string action; public string uid; public string cardType; public string name; public string gender; public string birthday; public int headtype; public string headid; public int frameid; } public class DeviceidInfor { public string action; public string uid; public int cardType; public string deviceid; }