using UnityEngine; /// /// 保留兼容API,但应用已取消Android开机自启。 /// public class AndroidAutoStartManager : MonoBehaviour { private static AndroidAutoStartManager _instance; public static AndroidAutoStartManager Instance { get { if (_instance == null) { GameObject go = new GameObject("AndroidAutoStartManager"); _instance = go.AddComponent(); DontDestroyOnLoad(go); } return _instance; } } public bool HasBootStartPermission() { return false; } public void SetAutoStartEnabled(bool enabled) { Debug.Log("[AutoStart] Android开机自启已在当前版本中禁用"); } public bool IsAutoStartEnabled() { return false; } public void OpenAppSettings() { Debug.Log("[AutoStart] Android开机自启已禁用,无需打开自启设置"); } public void PrintDiagnosticsInfo() { Debug.Log("[AutoStart] Android开机自启已禁用"); } }