using UnityEngine;
///
/// 保留兼容API,但应用已取消Android开机自启。
///
public class AndroidAutoStartManager : MonoBehaviour
{
private static AndroidAutoStartManager _instance;
public static AndroidAutoStartManager Instance
{
get
{
if (_instance == null)
{
GameObject go = new GameObject("AndroidAutoStartManager");
_instance = go.AddComponent();
DontDestroyOnLoad(go);
}
return _instance;
}
}
public bool HasBootStartPermission()
{
return false;
}
public void SetAutoStartEnabled(bool enabled)
{
Debug.Log("[AutoStart] Android开机自启已在当前版本中禁用");
}
public bool IsAutoStartEnabled()
{
return false;
}
public void OpenAppSettings()
{
Debug.Log("[AutoStart] Android开机自启已禁用,无需打开自启设置");
}
public void PrintDiagnosticsInfo()
{
Debug.Log("[AutoStart] Android开机自启已禁用");
}
}