using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using GeneralTools; public class GameManager : SingletonBaseAttribute { private bool isStarted = false; public override void IStart() { KeyDownManager.Instance.AddKeyDownAction(KeyCode.Escape, () => { Application.Quit(); }, "退出程序", false, 5); } public override void GameStart() { //这里开始 //..... isStarted = true; } private void Update() { if (!isStarted) return; } public override void IOnApplicationQuit() { } }