//------------------------------------------------------------ // Game Framework // Copyright © 2013-2020 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ using UnityEngine; namespace UnityGameFramework.Runtime { public sealed partial class DebuggerComponent { private sealed class PathInformationWindow : ScrollableDebuggerWindowBase { protected override void OnDrawScrollableWindow() { GUILayout.Label("Path Information"); GUILayout.BeginVertical("box"); { DrawItem("Data Path", Application.dataPath); DrawItem("Persistent Data Path", Application.persistentDataPath); DrawItem("Streaming Assets Path", Application.streamingAssetsPath); DrawItem("Temporary Cache Path", Application.temporaryCachePath); #if UNITY_2018_3_OR_NEWER DrawItem("Console Log Path", Application.consoleLogPath); #endif } GUILayout.EndVertical(); } } } }