DCS/ruiyiweiUX/Assets/GeneralTools/Scripts/DebuggerSystem/Component/DebuggerComponent.ScreenInf...

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2026-06-09 13:59:11 +08:00
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class ScreenInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Screen Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Current Resolution", GetResolutionString(Screen.currentResolution));
DrawItem("Screen Width", string.Format("{0} px", Screen.width.ToString()));
DrawItem("Screen Height", string.Format("{0} px", Screen.height.ToString()));
DrawItem("Screen DPI", Screen.dpi.ToString("F2"));
DrawItem("Screen Orientation", Screen.orientation.ToString());
DrawItem("Is Full Screen", Screen.fullScreen.ToString());
#if UNITY_2018_1_OR_NEWER
DrawItem("Full Screen Mode", Screen.fullScreenMode.ToString());
#endif
DrawItem("Sleep Timeout", GetSleepTimeoutDescription(Screen.sleepTimeout));
DrawItem("Cursor Visible", Cursor.visible.ToString());
DrawItem("Cursor Lock State", Cursor.lockState.ToString());
DrawItem("Auto Landscape Left", Screen.autorotateToLandscapeLeft.ToString());
DrawItem("Auto Landscape Right", Screen.autorotateToLandscapeRight.ToString());
DrawItem("Auto Portrait", Screen.autorotateToPortrait.ToString());
DrawItem("Auto Portrait Upside Down", Screen.autorotateToPortraitUpsideDown.ToString());
#if UNITY_2017_2_OR_NEWER && !UNITY_2017_2_0
DrawItem("Safe Area", Screen.safeArea.ToString());
#endif
DrawItem("Support Resolutions", GetResolutionsString(Screen.resolutions));
}
GUILayout.EndVertical();
}
private string GetSleepTimeoutDescription(int sleepTimeout)
{
if (sleepTimeout == SleepTimeout.NeverSleep)
{
return "Never Sleep";
}
if (sleepTimeout == SleepTimeout.SystemSetting)
{
return "System Setting";
}
return sleepTimeout.ToString();
}
private string GetResolutionString(Resolution resolution)
{
return string.Format("{0} x {1} @ {2}Hz", resolution.width.ToString(), resolution.height.ToString(), resolution.refreshRate.ToString());
}
private string GetResolutionsString(Resolution[] resolutions)
{
string[] resolutionStrings = new string[resolutions.Length];
for (int i = 0; i < resolutions.Length; i++)
{
resolutionStrings[i] = GetResolutionString(resolutions[i]);
}
return string.Join("; ", resolutionStrings);
}
}
}
}