DCS/ruiyiweiUX/Assets/GeneralTools/Scripts/DebuggerSystem/Component/DebuggerComponent.SceneInfo...

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2026-06-09 13:59:11 +08:00
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityGameFramework.Runtime
{
public sealed partial class DebuggerComponent
{
private sealed class SceneInformationWindow : ScrollableDebuggerWindowBase
{
protected override void OnDrawScrollableWindow()
{
GUILayout.Label("<b>Scene Information</b>");
GUILayout.BeginVertical("box");
{
DrawItem("Scene Count", SceneManager.sceneCount.ToString());
DrawItem("Scene Count In Build Settings", SceneManager.sceneCountInBuildSettings.ToString());
Scene activeScene = SceneManager.GetActiveScene();
DrawItem("Active Scene Name", activeScene.name);
DrawItem("Active Scene Path", activeScene.path);
DrawItem("Active Scene Build Index", activeScene.buildIndex.ToString());
DrawItem("Active Scene Is Dirty", activeScene.isDirty.ToString());
DrawItem("Active Scene Is Loaded", activeScene.isLoaded.ToString());
DrawItem("Active Scene Is Valid", activeScene.IsValid().ToString());
DrawItem("Active Scene Root Count", activeScene.rootCount.ToString());
}
GUILayout.EndVertical();
}
}
}
}